Sunday, August 12, 2018

SDCC: Previs Supervisor - Pacific Rim: Uprising - Ryan McCoy Interview

Photo Content from Halon

Ryan McCoy was recruited to HALON after founder Dan Gregoire saw his senior thesis film. His introduction to Previs came as part of the X-Men: The Last Stand team before taking on sequence design for Evan Almighty and Terminator Salvation. Ryan’s versatility in the field has made him an instrumental partner for a number of HALON’s remote shows including The Spiderwick Chronicles in Montreal, Indiana Jones and the Kingdom of the Crystal Skull in Minnesota, Connecticut and Hawaii, and Gamer in New Mexico. With this successful track record, Ryan went on to Supervise both Previs and Postvis teams in Los Angeles, Prague, and Skywalker Ranch on George Lucas’s Red Tails. Ryan’s HALON credits include Cosmos: A Spacetime Odyssey, 300: Rise of an Empire, The Hunger Games: Mockingjay – Part 2; Deepwater Horizon; and final in-game cinematics for 2K’s XCOM2. Whether Previs, Postvis, Pitchvis, Techvis, or final cinematics, Ryan’s talents have contributed to successes across the storytelling spectrum encompassing film, television and video games.

Jake Pentecost, son of Stacker Pentecost, reunites with Mako Mori to lead a new generation of Jaeger pilots, including rival Lambert and 15-year-old hacker Amara, against a new Kaiju threat.

Pacific Rim Uprising is a 2018 American science fiction film directed by Steven S. DeKnight (in his feature-film directorial debut), and written by DeKnight, Emily Carmichael, Kira Snyder, and T.S. Nowlin. It is the sequel to the 2013 film Pacific Rim, with Guillermo del Toro, the director of the original, serving as a producer. The sequel stars John Boyega (also making his producer debut), as well as Scott Eastwood, Cailee Spaeny, Jing Tian, Adria Arjona, and Zhang Jin, with Rinko Kikuchi, Charlie Day, and Burn Gorman returning from the original film. Set in the year 2035, the plot follows humanity again fighting Kaiju, the giant monsters set on destroying the world.

Principal photography began in November 2016 in Australia. The film was released in the United States on March 23, 2018, by Universal Pictures, in 2D, Real D 3D, IMAX 3D, and IMAX, and grossed $290 million worldwide. It received mixed reviews from critics; with some calling the film inferior to del Toro's and criticizing the scope, pacing, story, as well as the absent characters from the previous film and the underdeveloped new characters, while others praised the visual effects and performances of Boyega and Spaeny.

Directed by Peter Berg
Duration:6 Weeks
Based on the true story of the offshore oil rig Deepwater Horizon’s explosion in 2010, HALON outfitted a full model of the oil rig, doing plenty of research into how the blowout looked and acted. HALON then blocked out and fully animated the final action sequence, working closely with Mark Russell, (Visual Effects Supervisor) to help achieve the visceral moments in Peter Berg’s vision.

Directed by Francis Lawrence
Previs Duration: 5 Weeks
HALON Entertainment joined Katniss for her assault on the Capitol to bring a pivotal scene in the Hunger Games franchise to life.

Directed by Noam Murro
Duration: 4 Months
Working closely with Director Noam Murro the Halon team was able to explore the stark graphic visuals for this new installment in the 300 franchise. Our team of artists and supervisors helped the VFX supervisor overcome technical challenges presented in visualizing this unique world.


Video: Erik Werlin. Audio/Edit: James Vallesteros (@jamesvallesteros)
HALON was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting edge technology, to help our clients realize their creative vision on screen.

With headquarters in Santa Monica and operations in Vancouver and London, HALON employs a core team of artists specializing in Storyboarding, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish.

At HALON, we combine industry leading animation, design and real time game engine software with robust project management systems, and HALON’s extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client focused digital production solution that integrates easily into your pipeline.

Every project benefits from HALON’s leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real world set.

With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.
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